The SparkDev VR Team.
Dewey Mowris:
We finally managed to get a basic function for moving the player around based on a direction and head direction. This will be an alternative movement, the other being teleportation, for people who are confident they won’t get sick using it and want to experience the game with more realistic gameplay. Our next goals will be implementing interactions with objects and the environment (picking stuff up and setting off triggers, etc.) and fleshing out the environment to add gameplay and tell the story we want to tell.